Hi, I need help. I have set up blueprint to change the Material of static mesh in Runtime. I have put overlap trigger volume for static mesh to show the ‘Material option’ made in UMG widget blueprint’. Whenever player overlaps volume UMG widget Appears on screen then player can click and change material for that static mesh.
everything is working fine but the problem is when player overlaps the volume, even if the static mesh is not in the frame 'Material option UMG widget 'appears on screen which is confusing for the player. I want UMG widget to appear only if that specific mesh is 100% or at least 50% visible in the frame. how can i do that?
can anybody help?