Trigger for next level works in standalone but not after packing

Hello everyone!

I am back with a fresh topic!
Since I realised that my issues are very exotic, I just fire another one into this forum.

So:
I´ve created many triggers, such as jumpscares in my game. Everything is good and works fine. When I am packing my game, they are working properly and already scared the sh.t out of my friends, testing it.
In the first 3 packed versions the trigger, which loads the next level by name, works fine.
So I`ve never changed it.

At the moment, I built the 2nd level and wanted to pack it so my friends can test again. But for some reason JUST THIS trigger, does not work any more.
Nothing happens when I walk through it.
But as soon as I try it through the viewport in UE5 everything works as it should.

Does anyone has an idea what is going on here? :smiley:

Wow, thats my first topic with no response for 20 days :frowning:
Anyone who has an idea? Or wants to check something in my gamesettings or files?

We don’t have enough details to help you troubleshoot. I suggest you start by adding Print Strings to your logic to figure out where your logic is failing.

Is the trigger volume there? - you can set it to not be hidden in game to visualize it

Is the pawn not triggering it? - print collision types/is collision enabled

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Hi @VictorLerp !
Thanks for your reply.
I did like you said. But there was no answer I found, why this stopped working.
So I just created a new BP Class with just a Collisionbox. DId the same thing to load a new level and this worked. So I have still no idea why the trigger was not working anymore, but I found a workaround to get this back to a working game.

Thanks again, your answer motivated me to dig even deeper i thought I could do!

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