My VR scene currently has a trigger box that when overlapped starts a level sequencer player in the level blueprint. I put the VR pickup cube in the box temporarily but what I really want is for the sequence to play when the item is picked up to avoid the user from just triggering the sequence without the picked up item. I’m not sure how to call this in the level blueprint. If I reference the pickup cube in the level blueprint, and attach the pick up event, it just treats it like the item has already been picked up. Or is there something I need to add in the Pickup blueprint to reference in the Level blueprint?