Hello
i have recently come across a simple, yet annoying problem.
whenever i use a trigger box inside a nav mesh bounds volume instead of the player having to be inside it to activate, it activates anyway.
any idea on how to fix this?
thanks
Hello
i have recently come across a simple, yet annoying problem.
whenever i use a trigger box inside a nav mesh bounds volume instead of the player having to be inside it to activate, it activates anyway.
any idea on how to fix this?
thanks
Hello! Can you provide a screen of your BP?
Ah… Sure! That’s because the navmesh volume will trigger the overlap event!
Just drag from overlapped actor and cast to your player, and you’ll be fine.
if whats in the picture is what your trying to use i see two issues there. first your cast isnt connected to anything, you need to plug in its execution pins between the overlap event and the first play node. second the thirdperson character is an actor not a component so you should plug the other actor pin on the overlap event into the object pin on the cast node.
ah yes that worked!
thanks
You need to drag a “==” node from the “Other Actor” of the “OnActorBeginOverlap” event to check if it’s a ThirdPersonCharacter (or whatever your character is called), run through a Branch node, and if it’s true, it goes ahead and destroys it.
Hello!
If you think your issue have been solved you may accept the answer, so people will know this was solved.
Thank you.