Trigger Box Doesn't Recognize VR Character Pawn

I have a streaming level that loads and is set to recognize the player’s position using trigger boxes. Based on that position the level plays a audio track. These tracks change as the player moves around the level. The current setup works with the desktop pawn but will not work with a VR pawn. I have run through several scenarios and it appears that the trigger boxes don’t recognize the VR pawn. How do you get the boxes to recognize the overlap of the VR character?

Hey there -

I’m having the same issue - did you find out what it was?

Hey there -

I’m having the same issue - did you find out what it was?

You need to check the classification of your VR pawn. Mine was originally classified as a pawn and did not have a capsule component that house everything, once I converted it to a character it allowed me to add a capsule and the trigger boxes started to recognize my player.

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@anonymous_user_88fd6711 Hey! Where do you check the classification of a VR pawn?

For me this solution broke the left handed turning in the vr template. If it doesn’t work for you then add a capsule collision to the pawn, then it should work. Here is a tutorial on how do this https://www.youtube.com/watch?v=iO6zwWPNnJc