Trigger an Event in a LevelSequence before start (Used with the MRQ)

Hello Epic Support,

We are experiencing a problem with a LevelSequence. We need to trigger an event to activate an animation before the LevelSequence begins. We have tried using the Pre-Roll flag, but we consistently get the same result:

If the Key Event is placed before Frame 0 (for exmaple Frame -1), the event is never called; if it is placed at Frame 0, the event is called immediately after initialization.

We have tested by configuring: Evaluate in Pre-Roll for the Even Track, The Pre roll frames and the start frame from the sequence to -1 (See the pictures)

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What can we do to trigger the event before frame 0?

Regards

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Hey there,

Depending on what you’re trying to do, you can try using the Sequence Director blueprint. This has a function that you can add to graph OnCreated. In the image below, I’ve put a red box around the button; you can add the OnCreated function there.

[Image Removed]Dustin

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