I’m thrilled to share the project we’ve been passionately developing — Trickster Trove, a cooperative and asynchronous multiplayer game set in a dark medieval fantasy universe. Built with Unreal Engine 5, Trickster Trove blends strategic dungeon-building mechanics with intense, skill-driven raids.
Check out our updated Steam page for even more visuals and details, and please consider adding our game to your wishlist!
In Trickster Trove, players get to engage in a unique blend of strategic base-building and high-stakes dungeon raiding.
Players create and raid dungeons designed by other players, aiming to outsmart opponents and reach the trove.
The game’s asynchronous multiplayer mode challenges players to think both like a cunning thief and a skilled dungeon architect.
DUNGEON BUILD
Dungeon building is a strategic process of creating mazes to protect your treasures and get rid of unwanted guests. Players strategically place modules, deadly traps and guards.
Each module has unique form, structure and atmosphere, with parkour zones and secret rooms.
The more deadlier your creation, the greater rewards you’ll get from those who fail, allowing you to continually upgrade your defenses and expand your stronghold.
DUNGEON RAID
Raiding is an adrenaline-fueled test of skill, agility, and challenging combat. Dive into dungeons built by other players, using parkour to dodge traps and leap past dangers, while carefully choosing your tactic in intense combat encounters. Your every move matters—precise timing and smart use of tools determine your survival.
Navigate dangerous environments, avoid deadly mechanisms, and battle monsters that guard hidden treasures. But beware—one misstep or failed attack could mean the end, and your character and gear will be lost.
We’ve recently updated our Steam page with fresh screenshots and gameplay details. We’re actively developing our first playable demo, which will be available soon for players to test out the core mechanics.
Please share your feedback, suggestions, or any questions you have! We appreciate community interaction and would love to hear your thoughts.
Супер! Залишилось ще трошки почекати на демку, що б спробувати цю іграшку. Дякую за інформацію.
Цікаво подивитись на складність та варіації пасток.
Чекаю з нетерпінням!
Hey everyone!
We’re excited to share new screenshots from our game, showcasing the Cave module and a bit of parkour gameplay.
We’re steadily making progress, and we’ll continue sharing updates across our social media as development moves forward!
We’d really appreciate your feedback and support
Also, don’t forget to add the game to your Wishlist — it really helps us out:
Hello @PhAnToMvld ! Welcome to posting with us here on the forums!
I love the community-style level builders that allow other players to go through them. It can be fun and really connect people across a new form not many people know about.
If I may ask, will there be an in game community hub for the maps or will it be done through a different manner?