Hi everyone, I’m just getting my feet under me in UE4 and I’m trying to create a Tribes: Ascend style skiing system. So far I’ve been unable to find a way to adjust the charactermovement friction value. Is there a node that I’m missing or will I need to learn some basic C++ to make a custom movement state? So far I’m able to wing it by using the ‘flying’ movement mode, but that mode disables character gravity.
Any suggestions?