Appreciate the help
I have seen all the handplane stuff before. Rewatched it all, and I have a better understanding of what he’s explaining this time, however I still just can’t get good results in UE4. It sucks that it looks perfect in substance but not in UE4. It sure makes testings things extremely time consuming… So far I’ve tried adding extra supporting loops, separate smoothing groups, and touching up the low poly. Nothing has given good results. I’m still very confused because shouldn’t normals fix these low poly issues? The handplane videos show that very clearly…
Could it be that my low poly just isn’t good? Would anyone care to check out the file? They can keep/use the high poly model… (still unfinished but close)