Triangles, "thin" polygons, and normals.

Model being made in blender. Baking done from high poly in Substance, without a cage. Can’t figure out how I’m supposed to even make a cage for something that is complex.

As for smoothing groups, I still don’t quite understand it. I thought having a single smoothing group produced artifacts, but aren’t normals supposed to hide them?

EDIT: What you linked helped. However now in the places I’ve marked “sharp” I have this issue: