Well I’ve been looking into “custom vertex normals” since your post and it seems amazing. Certainly it must be far superior to extra edge loops & hard edges, right? Since it not only adds no verts (I think), it also doesn’t add the visible UV seam.
Could I ask what program you did this in? I’d like to check out your custom vertex normals. I got good results myself doing it for the first time, but it’d be nice to see how you did it, and I can’t in blender.
Here’s my attempt at vertex normals… Fixed the shading issue + since I don’t need the hard edge there’s no visible UV seam
There was a UV seam there. Your Low Poly has the UV seam visible too. Did some research and I think it’s normal… Have you never experienced this? Here’s a pic of your low poly when I was checking it out:
Finally, here’s a side by side comparison of my attempt and of your low poly… I only did that side and the front part of the top. Clearly I didn’t do it correctly (even though it gave good results compared to before)… Will practice though. Again, thanks so much! Learned a ton today.