Triangles, "thin" polygons, and normals.

Alright, so I’m having a much better time after figuring out soft/hard edges. Slight seam still visible. Will research how to get rid of it (if possible). That’s the last issue that is bugging me right now. Thanks so much for the help ZacD! Here’s my results.

Too bad it adds a huge amount of verts. Hope it doesn’t affect performance too much…