I am noticing that stat rhi is displaying double the triangle count of my meshes. I am trying to nail down why that is happening. In this test scene I have a 24k mesh that when toggled shows a 48k change in triangles. I have dynamic shadows turned off, a simple material on the model, and am using the forward renderer. This image illustrates what I am seeing pretty clearly:
My project is a VR game- Dynamic shadows put me at 4x triangle cost. Adding stereo rendering pushes it up to 8x cost.
Its also unclear to me if in VR preview I am paying for the editor window in addition to the VR preview window.