Hi there.
I have planted some foliage, but have since re-sculptured some of the height information on the terrain mesh which they are planted on. Is there a way to have the trees re-collide to the new mesh so they are not floating in the air.
Any help would be much appreciated
Ben
Hey there @bensharpeee! Welcome back to the community! The landscape and foliage system actually do automatically conform the foliage meshes with the terrain by default. Did you paint the foliage with the foliage tool or did you manually place the static meshes?
(Tested in UE5.03)

Hi there.
Thank you for your reply. I painted the foliage using the foliage tools. But the terrain is a static mesh ( imported fbx ) Is it best to use the landscape tool instead of a static mesh. I have a specific terrain mesh I need to use for this project, can I use this this in the landscape editor.
Just to be clear about what I am trying to achieve. I have been given a specific mesh based on a real world place. I have imported it as a fbx then planted trees on it. The mesh has then been adjusted in a modeling package and then re-imported into Unreal.
How can I make the trees re-conform to the static mesh?
Any help much appreciated
Ahhhh so basically there’s 2 types of foliage placement. The procedural foliage tool and the landscape foliage tool. The procedural foliage tool has a resimulate button that allows you to resimulate the placement of the foliage. The landscape foliage tool only adjusts it’s painted position when the landscape layer moves.
Since you’re using the foliage tool I don’t believe there’s an external resimulate for the foliage tool, but I’m digging around now just in case.