Tree becomes blur and single color when it goes

Here there,

I’m using Megascans trees in Unreal5. However, there’s a problem that all the trees becomes blur and single light green when the camera goes further.

I’m using default LOD for these trees,

Anyone has ideas what’s going on and how to fix it?

Thanks in advance!

Hi Finderspire,

That’s where it becomes an Impostor rather than a mesh. You can adjust the over colors of the impostor from it’s material instance.

You can also adjust the ScreenSize (how far into the screen before it changes to that) from the Static Mesh Editor.

The other option would be to turn Nanite on for those meshes.

Thanks bro. I just changed the setting of LOD 6 and solved the problem!

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