All my clients on dedicated server travel in the same time each time a player go to another map ! (triggerbox overlap)
How to fix that ?
Thank you
All my clients on dedicated server travel in the same time each time a player go to another map ! (triggerbox overlap)
How to fix that ?
Thank you
Anyone please ?
Server travel implies that the server will take all clients connected to the next map. What you are looking for is level streaming that loads client side. Try looking for tutorials regarding level streaming.
A dedicated server can only have one map available at a given point in time.
If you want to load different maps for different people you have two choices.
Implement level streaming (which will allow you to load a map within a map essentially).
Spin up different servers for different maps.
ServerTravel will get all playercontrollers and execute ClientTravel on them (as far as I remember). What you want to do is execute client travel only on clients that should be taken to a different location regardless of which of the two methods you will be implementing.
You need to use ExecuteConsoleCommand with “servertravel /Game/Maps/Map02” string in your GameMode and UseSeamlessTravel should be true in your GameMode’s defaults.
Visit here to explanation, go to 30:00
Hello and thank you ! Indeed after watching several videos, levelstreaming is the solution! It will change a few things but not important I would settle it very quickly.
Closed: D