Hello,
I have been trying to create a simple test level for finding and joining a session on a local listen server using Blueprints. I am building and packaging the project for Windows, then running the packaged version as the client and the listen server from the editor, run as a stand alone. The FindSession & JoinSession nodes seem to complete successully but a TravelFailure occurs shortly after the JoinSession:
[2017.07.16-12.18.32:610][491]LogNet:Warning: Travel Failure: [PackageMissing]:
[2017.07.16-12.18.32:610][491]LogNet: TravelFailure: PackageMissing, Reason for Failure: ‘’
I don’t see anything to indicate something going wrong in the server log. I think I must be missing something fairly basic as I am using a default level as a test level and only adding the client/server session stuff to the player blueprint:
Anyone have any ideas? I have attached the [client][2] and [server][3] logs. Thanks for any help in advance.