Travel between Dedicated Servers without reloading the map

Hi all , im using UE5.1.1 , trying to build a multiplayer world with different zones.
i made a world with nine zones , each zone runs a dedicated server with different ports,
all opening the same map but different player start to travel.

im wondering is there a way to travel between servers without loading the map?
or is there any method to swtich servers seemlessly.

because all i know so far is to “open ip:port” which makes the screen freeze for loading.
can’t find any info about switching server in background or wihout loading map.
(im using the exact same map for all dedicated servers)

my goal is to build a world that can afford around 2000 players in my city map,
its fine to show only 30 in screen , just wanna make the transform between zones more smoother.
any suggection will be great!! thanks!