I have a maze full of traps. I have everything replicated and ready to go EXCEPT the traps themselves. For example, consider a pendulum swinging side to side. I cannot manage to get the pendulum replicated and animated the same on all clients. For example, a client will die to the pendulum when it is not being hit on the client, but is being hit on the server. Any suggestions for working around this? I am open to anything, I just need this project finished ASAP.
I have considered trying to fix it, or using a “ghost” system; players can see eachother but all collisions and interactions are handled on the client. It dosnt matter to me anymore I just need suggestions.