Trap Maze Replication

I have a maze full of traps. I have everything replicated and ready to go EXCEPT the traps themselves. For example, consider a pendulum swinging side to side. I cannot manage to get the pendulum replicated and animated the same on all clients. For example, a client will die to the pendulum when it is not being hit on the client, but is being hit on the server. Any suggestions for working around this? I am open to anything, I just need this project finished ASAP.

I have considered trying to fix it, or using a “ghost” system; players can see eachother but all collisions and interactions are handled on the client. It dosnt matter to me anymore I just need suggestions.

I ended up making the traps activate on a TriggerBox such that all clients start time is close enough that most players cant tell the difference. Then the trap only stays active or 30 seconds or so, that way it conserves processing power. Feel free to add other suggestions…