Transparent vs translucent surfaces, or why is my water foggy?

I’ve been trying to create decent water in UE4 since it came out, and am aware of how difficult this is. Since 4.8 enabled screen space reflections, I decided to give it another try, only to come away disappointed again. I’ve come to realize there is no way to make it work if we are dependent on using translucency. What we need is to be able to have a real transparent surface, that means a zero value for opacity, and keep the reflections. If you have zero opacity on the translucent shader, the reflections will disappear. Otherwise the water will appear foggy, the reflections appearing to light and fog the water. You can see what I mean by the screenshot below, how the water appears milky. Is there any way to avoid this???