Can someone please tell me how to set up a material that isn’t just transparent, but also has most (if not all) of the “capabilities” that an opaque material has? It should be used for things like glass, a crystal shard and stuff like that. So I need it to be lit like other materials and to have a specular or metallic effect.
I think by playing around with the material settings (especially the lighting part) I managed to enable lighting and a normal map, but no shinyness