For some reason, the exported mesh from Blender doesn’t seem to work in Unreal engine. I have tried almost every fbx export settings in blender and import setting in Unreal. The normals are also facing the correct way as shown in the image below.
Any help with this will be appreciated. Thank you!
Have you tried recalculating your outside normals for your model?
It looks like it is not the entirety of your model, only a few pieces that are reversed/see through. Are there any special/missing settings with those?
Here is a few forum posts with similar solved problems:
Any additional specifics or information you can provide will definitely be helpful in solving your problem!