Transparent PNG material is flipped on the back side when rendering.

Dear all,

I have a problem when doing a fat logo material with a png image with no background. As you see in the screenshots, on the front side the uv map is correct, however on the back it is either flipped vertically, or simply moved as if the back side has a different map position.

I simply added a box, reduced the size to almost to 1 mm, and then added the png with mask on double sided, I tried it with both path tracer and lumen with the same result.

I would appreciate some feedback.

Thank you !

Have you tried using decals instead of material?

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