Hi thanks! It’s set up as translucent with 2 sided on. The back gets flipped to the front. I’m using translucent because I need some mid values between 0 and 1.0 to get some good ‘grime’ going.
Masked transparency is fine, but the threshold is usually 1 or 0 rather than values in between.
If this isn’t the correct method, what is the best way to get that ‘grime’? Right now, I’ve separated ‘glass’ from my object to take in a glass material but I’m still having the ‘flipping’ problem.
