I’ve been learning UE4 and trying to understand how to implement a material transparency/fade on actors. My work was going really well up until I did executed “build lighting” in my environment which sort of broke it. Being that I’m new to UE4, my web search for support has come up fruitless but that could be the product of me not knowing how to properly describe the problem.
In lieu of that, I’ve included a video that captures the fade working and then breaking after I do the build lighting setup.
I was wondering if someone could take a look and provide some guidance on where I should be looking to debug this issue, or possibly the words I need to properly explain the issue elsewhere. Any direction would be really appreciated! Thanks.