Transparent Material?

I was never into materials in the UE3 but I decided I’d like to try and learn about it now. So far I’ve tried to find various guides on how to do it in the UE3 but when I try to translate it to UE4 I fail. The nodes from UE3 and UE4 are not the same names and some of them don’t even exist so they have probably been replaced.

So how would you create a simple transparent material using just the Material Editor? I am sure this could also give me a great overview of how the Material Editor works ^^

Just adding that it means making a transparent material without outside textures.

You can also get a bunch of information by inspecting the sample scenes sent from Epic

Hi there!

I posted a pic to help you out

click within the node space but not a node to show the material properties

make sure you set the material to be Translucent or Additive if you want translucent material

I am just using the color red since you said no outside textures

:slight_smile:

Rama

That was…almost too easy. Thanks for helping this noob out :slight_smile: One question though. What is the thing you put in the Opacity? 2DVector? I figured the first one was 3D

Setting your material blend mode to translucent and feeding a constant of “0” to the opacity gives you a completely transparent material. You can change that behaviour by Lerp’ing two values with Fresnel and get more opaque edges or the other way around, and use a cubemap in Diffuse channel to get fake reflection on the opaque parts. Then there is also refraction if you are going for a material like water or ice, etc.

Here you can see an example:

https://rocket.unrealengine.com/docs/ue4/INT/Resources/ContentExamples/MaterialNodes/1_14/index.html

What Rama uses there is a constant with a value of 0.5.

Jesus Christ, thanks for this! That is super helpful!