I was never into materials in the UE3 but I decided I’d like to try and learn about it now. So far I’ve tried to find various guides on how to do it in the UE3 but when I try to translate it to UE4 I fail. The nodes from UE3 and UE4 are not the same names and some of them don’t even exist so they have probably been replaced.
So how would you create a simple transparent material using just the Material Editor? I am sure this could also give me a great overview of how the Material Editor works ^^
Just adding that it means making a transparent material without outside textures.
You can also get a bunch of information by inspecting the sample scenes sent from Epic
Hi there!
I posted a pic to help you out
click within the node space but not a node to show the material properties
make sure you set the material to be Translucent or Additive if you want translucent material
I am just using the color red since you said no outside textures

Rama
That was…almost too easy. Thanks for helping this noob out
One question though. What is the thing you put in the Opacity? 2DVector? I figured the first one was 3D
Setting your material blend mode to translucent and feeding a constant of “0” to the opacity gives you a completely transparent material. You can change that behaviour by Lerp’ing two values with Fresnel and get more opaque edges or the other way around, and use a cubemap in Diffuse channel to get fake reflection on the opaque parts. Then there is also refraction if you are going for a material like water or ice, etc.
Here you can see an example:
https://rocket.unrealengine.com/docs/ue4/INT/Resources/ContentExamples/MaterialNodes/1_14/index.html
What Rama uses there is a constant with a value of 0.5.
Jesus Christ, thanks for this! That is super helpful!