So, ive got this mesh here that i’m going to use along with a first person rig. I want this to still draw shadows across the whole body. I have a transparent material applied to the head and right arm.
This is the very basic transparent material I set up. What can i do to get the skeletal mesh to still draw shadows where the translucency is?
Hey bh8817 -
There is no way to have a translucent object cast shadows in the engine. For what you are trying to do though, you can setup a 2 mesh system so the full mesh is set to Owner NO See under Rendering in the Character’s BP Components and the Altered (headless and armless) mesh is set to Owner Only see under the same section. Look at the Shooter Game Example Player Pawn to see this setup.