Hey there,
i am having a problem with the glas of the outside windows in my scene. I did a ton of research, but could not find the mistake i am making.
In the screenshots you see a green tinted (for demonstration) glas material on the outside windows. Of course, you walk in side the building. But, from inside the glas looks gray/dark and the tint has disappeared. it also happens with normal glas and blurred glas. From outside it looks fine, but from inside the glas material is not recognizable.
What i tried:
- Set material and mesh to double-sided
- Flipped the faces in 3dsmax & reimport
- Made a test with a single face window-glas
- Also flipped it & reimport
Nothing is working ;( .
Thank you,
Hannes