I noticed that if you try to apply a transparent material to a nanite static mesh like the glass material of the starter content, it doesn’t display properly.
Maybe it makes some sense that it doesn’t work, but it annoys me because in order to make object transparent between the camera and the player, I was using transparent blend mode and it would be great if I could use this + nanite.
Do you have any thoughts on that ?
As it stands Nanite meshes are incompatible with a number of things of which translucent materials are included.
search for “translucent” and you will easily find this information
In addition to Nanite not supporting yet translucent materials.
Lumen have also some limitation with this type of materials too.
So, even on non Nanite mesh translucent materials need more work in UE5 for now.
Complete info by Epic here:
Lumen | Inside Unreal - YouTube
And a condensed info by William Faucher here :
Lumen Explained - IMPORTANT Tips for UE5 - YouTube