Hi,
I’m trying to disable motion blur on certain transparent materials using the Translucency Pass “After Motion Blur”. However, this causes the materials to be seen through the characters hand during animation. How do I fix this?
Hi,
I’m trying to disable motion blur on certain transparent materials using the Translucency Pass “After Motion Blur”. However, this causes the materials to be seen through the characters hand during animation. How do I fix this?
I’d consult the UE documentation first. Anything transparent/alpha based+motion blur will usually produce weird results, because the engine currently has limited/none OIT support. You may want to consider a fake translucent material of some kind, just to work around these limitations.
Change “Output Velocity” to true in material, and you can change “After Motion Blur” back to “After DOF”, it work for me in 5.1