Hi, I started using UE5 3 weeks ago and I want to know how to do the following:
- have the landscape semi-transparent so I can see what I am sculpting
- and the same time keep everything else fully lit
Reason is I am using a big plane object beneeth it to use as a background guide on what to sculpt and where. But when I use a landscape translucent material using opacity it is either 0% transparent or 100% transparent. I have tried many ways but the result is still the same:
- I tried using a PGN with an alpha channel used as opacity value but result is 100% transparent no matter the value of that alpha channel
- same PGN with a multiply on the alpha toward the opacity
Is this even possible to do in UE5?
If not, I would have resort create a default landscape texture (the same as my background plane), adjust the UV/tiling to have an exact fit and sculpt from there.