Transparency question - Equivalent of Unity Cutout shader

The issue you are probably seeing is that, by default, a Translucent material’s Translucency Lighting Mode is set to “TLM_VolumetricNonDirectional” so it just kind of lights up. Changing it to TLM_Surface usually gets people what they are looking for:

TLM_Surface.jpg&stc=1

Also, the docs on Lit Translucency have some good information on this.

If you are seeing other specific issues, let us know =)