I was wondering if anyone could help point me in the right direction.
I am creating a leaf material for a tree I have and the texture I have made I would normally (in Unity) use a cutout shader to make the parts of the leaf transparent. My material isn’t using an alpha channel but a green colour.
In Unreal this process is done differently. Can anyone shed some light into the equivalent process in Unreal? Or is it just the case you have to use an alpha channel and plug it into opacity?
Thanks for any help,