Hey guys,
I tried to make a custom material, which is transparent and has a blueish color (for water)
Unfortunately the blending doesn’t work when I apply this material to a static mesh or BSP.
Heres a picture of my material in the Material Editor:
The Object I apply this Material to, only has the Base color and is not transparent.
Thank you in advance for you answer 
Hi.
thanks for your answer.
I have the Starter Content in my Project. In the Props Folder are Glass Windows, which are transparent.
When I drag them into the scene they are shown as expected.
So transpareny should work in my project.
And I don’t think my NVIDIA GeForce GTX 960M Graphics Card is the problem 
Ok it works now >_>
I just unchecked the Seperate Translucency Checkbox in the Translucency Category.
Here a picture:
Hi!
All works for me.
Try to download these projects from Epic Launcher and check how these shaders with transparency work in your system.