I’m trying to build & run a simple VR project such that Alpha = 1 for some pixels of the render target’s texture.
I want to do that in order to do custom AR tricks with this texture in my VR plugin.
So far I’ve been trying to modify Skyboxes material to be translucent, but that hasn’t worked.
Is there a good way to do it?
Did I do a good job of describing what I want? Basically, I want pixels that represent sky to be RGBA 1,1,1,1 after a frame is rendered.