I’ve tried to import the League of Legends Map into Unreal Engine 5.1, after hours of trying and wrong flipped normal maps, i got the alpha opacity to work. (i’m new to this, lol)
now, where everything seems to work, i get those weird artifacts where i see textures from behind though the textures in front.
do u guys know, why this happens?
this is the texture that is being used in this mesh: