Does anyone know how to create outlines around a mesh that are effected by transparent materials? At the moment I’m using the post-process depth method and outlines will appear in front of any level of transparent material (so even 99% opaque materials) and I would really prefer an alternative to this.
Would it be possible to set up a fresnel to accomplish something like this?
If there’s absolutely no alternative it’d be great if anyone could point me towards methods to distinguish curves on a model as I’m using a very stylised art style with flat colours (so bends in walls will sometimes blend together without the outline material).
Hope this makes sense, any help would be greatly appreciated!