So the 4.27 release notes mention this “light transmission with glass (including approximate caustics)”. Does anyone know what this means or how it has been implemented beyond what was in 4.26? I was hoping that some of the features of the NVIDIA caustics build might be included but none of those options seem to be available. I was hoping for coloured shadows at least.
Dude I’m feeling you and I also have so much excitement about it too, I’ve used NVRTXcaustics and I was hoping someday unreal engine will support built in feature… and you should look at this too:
“GPU Lightmass (Beta) Improvements. GPU Lightmass continues to add improvements with features that include support for a wide range of light parameters, baking for Levels of Detail (LOD) meshes, colored translucent shadows”
Well, baked colored shadows are better than no colored shadows I guess. I won’t be deleting the NVIDIA build any time soon.