Hello,
I’m aware of this UE4 feature to Cast Translucent Shadow as Masked:
However, every test I’ve done seems to not result in the desired effects.
This is my current setup for testing:
The documentation makes mention of “lighting rebuilt using Lightmass” but I couldn’t find a way to enable or disable “Lightmass” if that’s an option.
You can probably see what I’m trying to make, clouds with cast shadows. I’ve come up with a solution that would just have me syncing 2 planes up, one being one-sided masked material that casts the shadow, and the other being the cloud material that can be seen from below. That would give me the effect, but I still want to know why this specific cast shadows as masked isn’t working.
Is it because it’s not possible to use movable lighting/objects?
Any help is much appreciated.
Thank you,
-Metric