TranslucentLitSpriteMaterial, is not the same shading as MaskedLitSpriteMaterial

The lighting on both seems to be different.


I noticed this, since i commonly use MaskedLitSpriteMaterial so that my sprite can cast shadow as well as be affected by lighting. But needed TranslucentLitSpriteMaterial because an animation im using has transparent colors in it.
I am using UE 5.5.0