Translucent water with Screen Space Reflections

Hello everyone,

I´m using these water material for a project:

But I´m very interested on making this work with Screen Space Reflections. However, when I enable that option in the material and try to compile, I get this:

I tried using a Planar Reflection but it consumes way too much performance and I have way too many places where to place them. Is there a way to have this material with Screen Space Reflections?