Hello,
I’ve been trying for long to make real, not fake cloud shadows. And finally I’ve done it - but in weird circumstances:
All shadows seen:
- In editor window
- In player camera preview
No Shadows from clouds, still other shadows present:
- Any PIE session
- Any standalone build
- Level sequence generated camera previews (see pictures)
- Level sequence rendered videos.
My clouds are a mesh with a translucent material. Cast Shadows, Volumetric Translucent Shadows etc. falgs are set. My sun is a movable directional light. Flags set: Cast Shadows, Cast Translucent Shadows, Cast Dynamic Shadows, Cast Volumetric Shadows, etc. Any experimenting with flags only enables or disables shadows, never affecting the issue. My gound is a landscape with a landscape material.
The same material in a fresh project behaves the same way.
First noticed in 4.24, in 4.25 all the same. Maybe I’m missing some simple point but I really have no Idea what option makes them work in such restricted conditions.
image?
image?