Translucent Reflections behind Glass

Hi there. During my recent project, bulding with alot of glass walls, i came upon something. When looking through a glass panel all specular reflections on the glass wall across vanish.
I was wondering if I set up something wrong in my project or its just a current limitation of the engine.

Im using UE5 with Lumen (global and reflections) and raytracing translucency reflections enabled. hardware ray tracing ect also enabled in the project settings.

Attached are two screenshots. One behind glass without the reflections and one infront of the glass.

Maybe someone can help me out here:)


Hello @NV96,
take a look to this post from this point, I think it can help you!

So you can get these reflections only for renders by using console variables in the movie render queue? or is there a way to see them in the editor by manually changing certain ray tracing parameters?

You can see it in the editor too of course just texting the variables:

Also you can take a look to the documentation, sure explain better than me hah

Hey did you ever manage to figure this one out? How to have glass reflection behind other glass in lumen?