Hi there. During my recent project, bulding with alot of glass walls, i came upon something. When looking through a glass panel all specular reflections on the glass wall across vanish.
I was wondering if I set up something wrong in my project or its just a current limitation of the engine.
Im using UE5 with Lumen (global and reflections) and raytracing translucency reflections enabled. hardware ray tracing ect also enabled in the project settings.
Attached are two screenshots. One behind glass without the reflections and one infront of the glass.
So you can get these reflections only for renders by using console variables in the movie render queue? or is there a way to see them in the editor by manually changing certain ray tracing parameters?