Translucent objects depth sorting issue

Hello everybody,

i have problem with a translucent object composed of overlapping parts

the model you see in the image is exactly the same, i just moved the camera a bit, as you can see the texture disappears depending on the POV

could it be an issue with depth sorting? is there any options to improve the precision of the sorting?

thank you in advance

Connect the out alpha of your texture to opacity mask instead of opacity and then change the blend mode of your material from Translucent to Masked. You will probably want to turn on Two Sided as well. You can find both the blend mode and two sided options in the Material section under the details tab when you select your material. I hope that helps.