I’m trying to create a glass material in VR (Oculus). I have something working well enough; but when in VR headset, the material wobbles back and forth as I turn my head. It’s subtle, but really breaks immersion. I’m wondering if it is a setting within the material that would cause this. No other opaque material does it.
And since I’m asking, has anyone got a good glass setup for VR. Any tutorial I’ve found online seems to break once viewed in stereoscopic - mainly refraction.