Translucent materials with UMG


There seems to be a problem with drawing translucent materials using a HUD blueprint. If the material is Opaque or Masked, it works. If the material is Translucent, nothing gets rendered to the screen.

There’s also a Question on the hub about this here: but no official answer.


The question the AH doesn’t provide enough information to diagnose the problem. I’m unable to reproduce the issue.

My problem is drawing translucent materials in a HUD blueprint. Indeed, drawing a texture with the Draw Texture node works.