I’m using a material that’s fading in a colour with distance in a postprocess/blendables. I’ve attached an image to show its setup, I found it online (thank you someone) and it’s worked well so far.
The problem I’m now running into is my effects are seemingly fully fading out when rendered on top of this distance fade material. It’s as if the particle’s Z depth value is way further back than their actual location causing them to render with my full distance fade colour.
The distance fade material is as mentioned a postprocess type material using emissive color only.
The particle materials are of the ‘surface’ material domain and blend mode set to translucent + unlit. They are using emissive color and opacity.
I’ve attached an image showing a particle effect rendered over geo that’s close to the effect, the particle effect is a full circle but here only seen partially.
Switching the particle material to opaque (from translucent) renders fine, but it looks like… unusable, as expected.
Any ideas how to solve this?
Thanks a lot.