Translucent materials - specular / metal and roughness ?

The inputs for specular metal and roughness are missing from the translucent shader model.

How are we supposed to glass and glass like materials without these inputs, these inputs where there in previous versions ( not sure when they vanished), whats the future for this area ?

Wjones

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in the translucency section, set the lighting mode to Surface Translucency Volume, that will unlock the pins

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That’s brilliant - thank you for the response.

OMG THANK YOU. I was losing my mind over this.

Thank you for response!