I use Terrain spline for drawing road and I want to use translucent material so I can blend it nicely with the terrain materials, but I can’t get the road receive dynamic shadows from objects. I understand the translucent cannot cast shadows (except that Unreal supports masked shadow casting), but it should receive those none the less. I have tried making the road with masked material too, but I don’t feel like I can get good enough quality from it with alpha test only.
Do you have any idea what I might be doing wrong? The material itself is very simple and the spline mesh is just a quad.
As you can see in the image, the dynamic shadows cast from the sphere do not shadow the road.
Alternative I was thinking was decal like blending where it just draws diffuse and normal before shadow pass, but I have no idea how that could be done…