Is it really necessary to have static mesh with opaque material as backing for it to show up correctly? When i have a simple translucent material,
1- it appears when there is an opaque backing
2- it appears when the view is far enough from location 0,0,0
3- it disappears when the view is near location 0,0,0 .
4- and whenever it feels like doing a magic show aka i dont know what the **** is going on.
BP_sky_sphere material(M_sky_panning_Clouds2) was set to translucent (originally was set to opaque) so there isnt any opaque environment to start with. I cant imagine having extra meshes just to get a translucent material to show correctly.
Another issue i have faced with translucent material was post processing volume doesnt seem to blur it.
Can someone please advise on the proper usage of the translucent material?
Oh gawds! you are right. The culprit is the sky sphere. After deleting the sky sphere, translucent material seems to be showing up fine. Now i am fumbled as i needed the sky sphere to be translucent for it to be sharp (due to the issue no. 2 that i have mentioned in first post). If the sky sphere is opaque, it will appear blurry despite the “sky distance” variable in post processing volume which doesnt seem to be much help.
Discovered i have made a newbie mistake of changing things in engine directory without saving a backup copy. Now all the new projects have the exact amended engine copy. Thankfully i still have some of my older test projects that were made in earlier engine versions, it appeared to be inherent issue or something in the material that causes it. But i am no expert with material to debug it.
Did anyone solve this before? Please share your findings!
After messing around with the sky sphere meshes and scale in the test project and actual project. It sort of sorted out by itself and i dont know why. Perhaps it was the transparency priority that you have mentioned in your earlier post. I have changed the “Translucency Sort Priority” for both the sky sphere and the translucent object in the project to make it sticky.
Thank you so much for your help!
edit: “Translucency Sort Priority” was the correct measure as i encountered this issue again and changing the values solved it.